My issue with Mixamo to Blender is the sluggishness I get when trying to animate. The good news: all indications are proven that rigging in BLENDER is far easier than rigging in Maya. Mixamo to Blender was sluggish and ‘almost perfect’…just not there yet.Like, you build a character, there’s already a dancing clown animation in Mixamo or Daz3D and you attach that animation to the rig. Like buildings, non-moving vehicles or characters OR pre-animated characters already attached to the rig Mixamo creates. Any import/export to Maya and Blender from Poser/Daz3D is best utilized for stationary, non-rigged objects.The short answer to save you the long read: Today’s options for this work are “ Daz to Maya Bridge“, utilizing Mixamo to create the rig and importing into Blender and Mixamo to Maya straight FBX. So, I’m still interested in creating a custom character in Daz3D and I want to straight animate it in Blender or Maya. I’ve spent the better part of the 20th century - when options were even worse - trying to bridge that gap and the results always come back to the simplest fact: you better knuckle down and learn to traditionally rig a model. You can google search all day and come up with a thousand responses on the best way to bring poser/Daz3D characters over to established animation packages and get a thousand ways to do it. Gotta find all sorts of plugins to translate to Maya/Max but they are no longer supported or suck or nearly there but something is always wrong.Bone structures in either repackage do not carry over to Maya/3DS Max well.Problem with THAT concept: (Heavy sigh – Where do I begin): Ideal Concept: Use already established, customizable, and potentially rigged Poser and/or Daz3D characters in a better animation package (Maya, Blender, etc) and be golden. Mixamo comes along (years back) and tried to fix all of that.
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